![]() ![]() ![]() By playing online against other opponents, you’re constantly getting drops of characters. By playing through our new multi-verse mode. It is absolutely something that you earn by playing the game. M&F : That kind of customization is always a big draw for gamers, but in terms of keeping things balanced for online play, is anything that enhances a character’s strength or speed-things that actually affect game play-is all of that unlocked through play, or is any of it available as DLC?Įd Boon: No. The constant collection of new gear, and leveling up, upgrading your character, is like making your own custom version of Superman, Batman, Flash, that is really the most significant new game feature that we’ve added. They might give you a little more strength, a little more defense. And those pieces actually enhance your fighting ability. Imagine thousands and thousands of costume pieces in the game that you can unlock, acquire, and equip to your character.īatman might get a special cowl, or a special chest symbol. The players walk faster there are a lot of knobs that we’ve turned based on what we’ve learned.īut the biggest feature in Injustice 2 is what we’re calling our gear system. For the people who are really into fighting games, there’s different ways of escaping when you’re in the middle of a combo, and you can start rolling when you dash, and whatnot. We gave the players a little bigger palate of options, of standard modes they can do. ![]() As you approached Injustice 2, besides the story, where did you find room for improvement with gameplay? Was there anything about the first one where, once it shipped, it didn’t sit well with you and you wanted to change it?Įd Boon: There wasn’t anything that I thought was inherently broken or anything, but with every game we always feel like there is something we can do better. M&F: The first Injustice game played so well, but as a developer you have to deliver something that is both more of what people love, but also different. As humble as he is creative, Boon says neither he nor anyone on his team expected Mortal Kombat to have the kind of staying power that it did. In advance of the release of the hotly-anticipated Injustice 2 on May 16, Boon sat down with M&F to talk about what players can expect in the new game, and to look back at his legacy and the crazy days surrounding the first Mortal Kombat. Today, as the head of NetherRealm Studios, he’s changing the industry again with a cinematic narrative structure never before seen in fighting games. Twenty-five years ago, Ed Boon forever changed the video game industry with the release of Mortal Kombat, a game whose controversial violence sent politicians and parents into a tizzy. ![]()
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